3ds Max
Relink Bitmaps
Submitted by colinsenner on Fri, 2007-07-13 14:34.
This script relinks missing bitmaps in scenes. It searches directories recursively unlike the Bitmaps/Photometric utility. Also features "Interactive Mode", which allows you to easily see which object is missing the bitmap. If you have missing bitmaps in your scene, this will be your best friend.
After being frustrated with Max's Photometic/Bitmap path plugin, I decided to write my own. Some features of mine that are not included in the plugin are:
QuickTools
Submitted by shannondees on Fri, 2006-10-20 19:45.
A collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.
ShaderFX
Submitted by bcloward on Mon, 2007-02-19 14:33.
ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.
Note: this is a commercial script
Brutal_killmat
Submitted by Budy on Fri, 2006-10-20 19:45.Select 1 or more Objects with material then pick this script for delete Material Objects if select is empty it's will be delete all material Objects.
BiP_Point
Submitted by Budy on Fri, 2006-10-20 19:45.Select 1 or more biped Objects then pick this script...
its will be create new Dummy point.
This point for help control to move all biped with or without go to motion panel
if the biped have animation this scipt still work too.
KeyBip-Controller
Submitted by Budy on Fri, 2006-10-20 19:45.This script is alternative way
Quick enough for help you setting keys TCB control Biped - You can set manual with button one by one or automatic batch button for all keys
tips: Check out every tooltips button for help
SolidRocks
Submitted by subburb on Thu, 2007-09-06 02:30.SolidRocks adjusts for you all Vray settings according to the choosen
resolution and quality to reach the best rendertime vs quality ratio, via a very simple and easy to use interface.
FaceGrabO v1.2
Submitted by Budy on Sat, 2009-01-03 05:59.Handy to create twin faces from face selection of sublevel editablepoly to becoming new object for raw model or maybe final model.
PFlow Baker
Submitted by Ofer Zelichover on Tue, 2007-06-26 13:51.Bakes particle flow particles into meshes and/or helpers.
Version: 0.6
(2008-09-22 06:08:47)
Compatibility:MAX 9,MAX 2008,MAX 2009
- Fixed a bug with baking to point cache.
- Added a curve control to use as an optional ease curve on all baked particles.
Happy New Year!
Submitted by Admin on Wed, 2008-12-31 18:08.To everyone here on ScriptSpot - as we watch 2008 come to a close around the world, here's to a great and prosperous new year!
Thank you all for visiting and stay safe tonight!
Christopher Grant
ScriptSpot.com
biped hand selector
Submitted by ahikmat on Mon, 2007-10-15 23:40.Enables quickly select hands and fingers of Biped.
to install extract files from archive to :
C:\Program Files\Autodesk\3dsMax8\Scripts\BipedHandController\resources
Create folders BipedHandController\resources
Vray AutVel Quality
Submitted by Brave on Sat, 2008-11-01 06:04.This useful tool let you set different levels of quality of the rendering: very low, low, medium, high, very high and perfect.With the new buttons you can create quickly a studio setup for design objects. You can choose a size of output too in order to create in few clicks any kind of render (study, production, fun, etc). I hope you like it. Feel free to contact me if you need help or want to suggest me something. This is an open source project for my degree (Industrial Design, Rome).
*version v.46: first version shared. Save your file before use it.
Vray AutVel Passes
Submitted by Brave on Sat, 2008-11-01 06:06.This tool creates a series of passes in vray for compositing: Ambient occlusion, matte pass, vray toon, wireframe, clay render, ghost render (like evermotion's pdf), ghost and wireframe together. Feel free to use it whenever you need. This is an open source project for my degree (Industrial Design, Rome).
*version v0.9: first version shared. Save your file before use it.
*update v1.0: minor bug fixed, add some instruction in the head of the code.
*update v1.1: add vray phisical camera support for passes; changed the HSV Exponential color mapping type to Exponential
Vray Autvel Image
Submitted by Brave on Sun, 2008-11-16 08:15.This useful tool let you set different levels of quality of the rendering: very low, low, medium, high, very high and perfect.With the new buttons you can create quickly a studio setup for design objects. You can choose a size of output too in order to create in few clicks any kind of render (study, production, fun, etc). I hope you like it.
You can also create passes in vray for compositing: Ambient occlusion, matte pass, vray toon, wireframe, clay render, ghost render (like evermotion's pdf), ghost-wireframe together.

